BRAMBLES

is a cozy botanical storybook you play with one hand and a cup of tea in the other.

You've inherited a bramble. It was here before you and it has *opinions* — it grows where it likes,

arches where it wants, and ripens its berries one by one whether you're ready or not. Your job is

gentler than farming: wander over, pick what's ready, snip what's spent, hang some leaves up to dry,

and put the good stuff out on your little roadside stand.

Then a gnome walks up, takes the best jar, and leaves you a note in the honesty box.

That's the game. That's the whole loop, and it's *lovely.*

🌱 **A real living plant** — every cane, leaf and berry is simulated, and what you prune this year

shapes where it grows next spring

🫐 **Twelve stages of ripeness** you learn to read by eye — pick early for jam, wait for the

perfect fresh pint

🫙 **Jam, teas, salves, tonics, coffee and one very good wreath** — 17 recipes, three quality

tiers, and every product drawn as its own little jar, tin, bottle or woven punnet

🧺 **A drying rack, an honesty box, and a stand that sells while you're away**

🦋 **160+ generated butterflies to name and collect**, plus a bird, a snail, a spider and one very

patient caterpillar — the best things happen when you leave them alone

🍂 **A full year of weather and seasons** on a warm, hand-dithered storybook page — sunrise to

starlight in a little round window

✒️ **Every pixel drawn in code, every sound synthesized.** No asset files. No score. No fail state.

No timer breathing down your neck.

**Two ways to play:** ROOTED, a gentle growing year — or UNTAMED, where the weather has teeth and a

gale can take a cane (nothing is ever lost; it just lands somewhere else).

A year takes about 25 minutes. Nobody will make you stop at one.

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*Some things grow best when you stop trying to make them perfect.*

Development log

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